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		<title>Kart Racing Drifting Physics blog</title>
		<link>https://kartphysics.com/blog</link>
		<description>Articles on arcade kart physics in Unreal Engine 5: async physics, drifting, Chaos Vehicles and multiplayer.</description>
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		<lastBuildDate>Mon, 28 Sep 2026 18:43:37 GMT</lastBuildDate>
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			<title>The anatomy of an Unreal Engine drift: from hop to drift boost</title>
			<link>https://kartphysics.com/blog/how-arcade-kart-drifting-works</link>
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			<description>How an Unreal Engine drift works for arcade karts: hop, slip, drift curves and drift boost stages, plus a UE5 drift tutorial for tuning it all in PIE.</description>
			<pubDate>Mon, 28 Sep 2026 00:00:00 GMT</pubDate>
			<dc:creator>Julien Schweter</dc:creator>
			<category>unreal engine drift</category>
			<category>ue5 drift tutorial</category>
			<category>unreal engine kart drift</category>
			<category>arcade drift</category>
			<category>drift boost</category>
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			<title>Unreal Engine async physics: why a fixed 60 Hz tick makes a vehicle feel the same at any FPS</title>
			<link>https://kartphysics.com/blog/async-physics-in-unreal-engine</link>
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			<description>Unreal Engine async physics runs your vehicle on a fixed 60 Hz tick, so it drives the same at 30 or 240 FPS. How it works, the traps and the settings to use.</description>
			<pubDate>Mon, 28 Sep 2026 00:00:00 GMT</pubDate>
			<dc:creator>Julien Schweter</dc:creator>
			<category>unreal engine async physics</category>
			<category>async physics tick</category>
			<category>tick physics async</category>
			<category>event async physics tick</category>
			<category>framerate independent physics</category>
			<category>ue5 physics substepping</category>
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			<title>Unreal Engine vehicle replication: what building kart multiplayer taught me</title>
			<link>https://kartphysics.com/blog/replicated-vehicle-physics-unreal-engine-5</link>
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			<description>Unreal Engine vehicle replication explained: prediction, rewind and replay, the traps I hit building kart multiplayer on Chaos, and how to test it.</description>
			<pubDate>Mon, 28 Sep 2026 00:00:00 GMT</pubDate>
			<dc:creator>Julien Schweter</dc:creator>
			<category>unreal engine vehicle replication</category>
			<category>unreal engine physics prediction</category>
			<category>unreal engine networked physics</category>
			<category>chaos vehicle replication</category>
			<category>client side prediction unreal engine</category>
			<category>unreal engine network emulation</category>
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		<item>
			<title>Arcade kart physics vs Chaos Vehicles: why a Chaos Vehicle drift is so hard to tune</title>
			<link>https://kartphysics.com/blog/arcade-kart-physics-vs-chaos-vehicles</link>
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			<description>Why a Chaos Vehicle drift fights the tire model in UE5, how custom arcade vehicle physics works instead, and a checklist to pick the right one for your game.</description>
			<pubDate>Mon, 28 Sep 2026 00:00:00 GMT</pubDate>
			<dc:creator>Julien Schweter</dc:creator>
			<category>chaos vehicle drift</category>
			<category>ue5 arcade car physics</category>
			<category>unreal engine custom vehicle physics</category>
			<category>ue5 vehicle physics</category>
			<category>unreal engine arcade vehicle</category>
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