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Documentation

From first drift to finished game

Short, practical guides for everything in the Unreal Engine 5 kart plugin. New here? Start with Getting started. This documentation keeps growing: if you cannot find something, just ask on Discord.

Getting started

Install the plugin, open the example track and set the two physics settings the kart needs.

Driving and drifting

Every setting that shapes the feel: drift stages, curves, speed, turning and suspension.

Gameplay

Boosts, items, surfaces, walls and bumping into other karts.

Multiplayer

Coming in 1.1: server-authoritative multiplayer with client prediction, and how your Blueprints fit in.

Visuals

Smooth visuals at any framerate, and using your own kart model.

Help

Common problems, and what changed in each version.

Background reading

The ideas behind the settings, on the blog: why the kart needs a fixed physics step, how it differs from Chaos Vehicles, and more.