Documentation
From first drift to finished game
Short, practical guides for everything in the Unreal Engine 5 kart plugin. New here? Start with Getting started. This documentation keeps growing: if you cannot find something, just ask on Discord.
Getting started
Install the plugin, open the example track and set the two physics settings the kart needs.
Driving and drifting
Every setting that shapes the feel: drift stages, curves, speed, turning and suspension.
Gameplay
Boosts, items, surfaces, walls and bumping into other karts.
Multiplayer
Coming in 1.1: server-authoritative multiplayer with client prediction, and how your Blueprints fit in.
Visuals
Smooth visuals at any framerate, and using your own kart model.
Help
Common problems, and what changed in each version.
Background reading
The ideas behind the settings, on the blog: why the kart needs a fixed physics step, how it differs from Chaos Vehicles, and more.
- The anatomy of an Unreal Engine drift: from hop to drift boost 13 min
- Unreal Engine async physics: why a fixed 60 Hz tick makes a vehicle feel the same at any FPS 11 min
- Unreal Engine vehicle replication: what building kart multiplayer taught me 14 min
- Arcade kart physics vs Chaos Vehicles: why a Chaos Vehicle drift is so hard to tune 13 min